

Added wave kills on TSC HUD and Scoreboard.The 20/80 rule applies only when both teams survived the wave.Failing to do so leads to the loss at the end of the wave. New TSC 20/80 rule - each team needs to kill at least 20% zeds in every wave.Fixed an issue where a player could cook grenade during pause.Previously, XCM DUEL was using the regular XCM mode (GameLength=7) Added XCM DUEL game mode to ScrnGames.ini (GameLength=47).Added bStartingCashReset to ScrnGames.ini.Allows loading extra packages for specific games.

Added ServerPackages to ScrnGames.ini.

Fixed Hardcore mode replication if changed via mvote diff HoE+ (thanks Mortimer).FTG: fixed a bug where spectators did not switch team after joining the game.Previously, the newest pipebombs got destroyed. If a player placed more pipebombs than their perk allows to carry, the oldest pipebombs get blown up at the beginning of the next wave.Other speed boosts, such as Machete-sprint or TraderSpeedBoost, are disabled when using the Speed Boost mutator.While bunny-hopping does not grant a significant speed bonus, it may entertain players during boring trader runs. For instance, a Commando carrying only a SCAR moves by 30 uups faster than a fully stacked (15/15) player. Increased weight's effect on movement.Low health does not slow the player down.Heavy melee weapons, while equipped, slow down players by 4 uups/kg (up from 2).Melee speed bonus lowered to 15% (down from 20%) - switching to knife grants aprox.

Note that other aspects of the game, like fire or reload rate, are unchanged, so players need more boost to stay on par with zeds.
